Didactic, used in classes to introduce professions. Card index of didactic games for familiarization with professions in the senior group

Before school, a child must have an idea of ​​professions, be able to make sentences and build associative connections that he can justify. In addition, the preschooler should already have an understanding of letters, he can read syllables and understand what he reads.

The tasks are aimed at consolidating the existing knowledge of preschoolers, as well as practicing new concepts and preparing for classes at school.

Task 1. Name your profession by letter

Target: practice knowledge of letters in the alphabet; expand your vocabulary.

Materials: cards with letters written on them.

It is advisable to complete the task in a group of children. The preschooler draws out a card, names the letter and the profession starting with it. It is guaranteed that there is such a word for each letter, but if he cannot remember, he can use a word in which the letter is the second, third, and so on.

Task 2. Who did I wish for?

Target: teach to use vocabulary; develop imaginative thinking.

The task has a stronger effect when working in a group. In turn, each person thinks about a profession and imagines himself in its role. The task of the others is to guess, based on the presenter’s descriptions, what exactly he wished for. The presenter is constantly changing.

Task 3. He, she.

Target: introduce the concept of gender; strengthen word formation skills.

The adult begins a phrase like “He...” and names the profession in the masculine gender. The specialty must be selected in such a way that a female equivalent can be compiled without semantic errors. Sometimes, to test a preschooler’s attentiveness, you can include words that can be attributed to both genders: doctor, photographer, baker, composer. Or those that can only be used in one gender: artist, artist; nurse, nurse; waiter, waitress; teacher, teacher.

Task 4. If it weren’t for...

Target: Cultivate awareness of the importance of each craft.

The conversation leads to what would have happened if there had not been a certain craft. A preschooler must express his own thoughts as fully as possible, while simultaneously using both hemispheres of the brain. The sentence begins with the phrase “if there were no builders...”.

Task 5. I want to be!..

Target: develop preschoolers' ideas about what activities will be required to obtain a craft.

The child talks about what he would like to become. You can also give out cards with specialties drawn on them. Then the adult asks leading questions, to which the preschooler must give a detailed answer.

Task 6. One is many.

Target: improve word formation processes (in particular, plural formation).

The adult gives the name of the profession in the singular; the preschooler’s task is to agree on the word in the plural.

One doctor - many... (doctors).

One doctor - many... (doctors).

One nanny - many... (nannies).

One driver - many... (drivers).

Riddles on the topic

Used in classes to introduce professions

Completed:

Teachers: Kolesova N.V.

Suleymanyan N. E.

Yes or no?

Purpose of the game: to develop attention and logical thinking.

Progress of the game: the teacher asks provocative questions on the topic, for example,

The cook gives injections, is that true?

A janitor needs a white coat, is that true?

The doctor is supposed to sweep the yard, is that true?

The driver uses a fanendoscope, is that true? and so on.

Who is this?

Purpose of the game: to develop the ability to identify a representative of a particular profession by distinctive features.

Progress of the game: the teacher describes a representative of any profession, the children guess who it is, for example,

Walks in a white robe

There is a white cap on the head,

Without him, all the guys will remain hungry, etc.

Who can come up with more

Purpose of the game: to develop speech, the ability to correctly compose sentences.

Progress of the game: children come up with sentences or phrases with words that the teacher calls, for example,

Thermometer (We need to put a thermometer on Misha.)

Throat (Masha has a red throat, etc.

What happened if.?

Purpose of the game: will teach children the correct construction of sentences, develop children's imagination and fantasy, speed of thinking, and speech.

Progress of the game: the teacher asks the children questions on the topic, for example,

What would happen if there were no cooks, etc.

Two teams .

Purpose of the game: to teach children to group objects according to their properties and accessories, to develop the ability to classify, to develop attention and logical thinking.

Progress of the game: the teacher chooses two children - representatives of a certain profession (for example, a doctor and a cook). Objects related to a particular profession are laid out on the table: ladle, thermometer, syringe, grater, fanendoscope, pan, cutting board, spatula, etc. Children are given the task of choosing items necessary in their profession. (You can use drawn images of objects in the game.)

Find two identical objects

Purpose of the game: to develop attention, observation, thinking.

Progress of the game: (for example, the lesson “work of an assistant teacher”)

Utensils are on display: large plates, saucers, cups, large and small spoons (2 items each). The teacher offers to choose two identical items from all the dishes.

Find the extra item

Purpose of the game: to teach children to analyze, group objects, develop attention and thinking.

Progress of the game: the following are put on display (for example, the activity of a cook):

Two large saucepans, one small saucepan, a cup.

Three cups of different colors and a spoon.

Pan, cup, spoon and ball.

In all cases, you need to find an extra item.

What changed?

Purpose of the game: to develop attention, observation, memory, and the ability to quickly find changes in the sequence of objects.

Progress of the game: several items related to a particular profession are laid out on the table in a certain sequence. Children are asked to come up and remember how these objects lie (stand). Then the teacher changes the sequence of objects or removes one object. Children must say what has changed.

Didactic game “Who can tell you more about the profession?”

Target: relate people's actions to their profession.
Organization: The teacher clarifies the children’s understanding of the words “profession” and “action”.
Educator:
- Children, I work as a teacher in a kindergarten. This is my profession. I tell you how to behave, I play with you, draw, read, sing, walk, put you to bed... What do you think is the profession of Oksana Alexandrovna, who cooks dinner for us? That's right, cook. What other professions do you know? (Children's statements). Every adult has his own profession. It works and performs some actions. What does a cook do? (The cook cooks, bakes, fries, peels vegetables...)
- What does the doctor do? (The doctor examines patients, listens, treats, gives medicine, gives injections, operations).
- What does a tailor do? (The tailor cuts, bastes, flogs, irons, tries on, sews).
The teacher also names the professions of builder, teacher, watchman, shepherd, shoemaker, and the children name the actions of people in these professions.

Didactic game “Writer”

The child is asked to portray a famous writer who came up with a “story” about a profession, an attribute of this profession - depending on the material being studied. Then one of the children comes out to the applause of their friends and tells their “invention.”

Didactic game "Excursion"
Children sit on chairs placed in two rows, like seats on a bus. The “Chauffeur” sits on one chair in front. He holds an imaginary steering wheel in his hands. One child is dressed in a traffic light costume.
Children:
We boarded the bus together
And they looked out the window.
Our driver pressed the pedal
And the bus started running.
(Children sway rhythmically. The driver “turns the steering wheel”)

Traffic light: (shows a large photo)
Stop! Red light for cars.
There is no way further for you.
Look through the windows
And think a little:
What kind of building is in front of you?
Answer quickly, yourself.
(What kind of street is in front of you? What kind of monument is in front of you? etc.)
Children : This is the Winter Palace.
Traffic light: I turn on the green light
And I’m sending you onward.
This is how children “travel” around the city and return to the street.

Didactic game “The Most Important”

The teacher gives the children object pictures and tells a fairy tale about how representatives of different professions argued about which of them was the most important. Children describe the object shown in the picture in the first person and end their story with the words: “I am the most important.” At the end of the game, the teacher concludes that all participants in the dispute are necessary and useful.

Didactic game “Guess the profession based on the result”
The teacher invites the children to take turns taking pictures depicting an object - the result of someone’s activity. Taking a picture, children must name the profession and action that a person in this profession performs (pictures: dress, house, pie, photography, etc.).

Didactic game “Define a profession by subject”
Children take turns taking out from the bag objects (a ladle, cotton wool, coins, a comb, a whistle, a pointer, paints, threads, a hammer, etc.) that are necessary for one or another professional activity. For the subject, children must name the profession in which the subject is used.

Didactic game “What’s extra?”
The teacher lays out four pictures depicting objects - assistants (for example, a syringe, cotton wool, iodine and binoculars). The child must name the extra item and explain his choice.

Didactic game “Say the Word”

We play in the profession
We choose them according to our liking,
And we dream faster
Mom and dad become more mature,
So as not to just dream,
And who to be is decided and become.

Sasha is proud of the plane
Lucky on a string.
He's getting ready to fly
So it will grow...(by pilot)

The pilot Borya has a friend
Paints everything around.
It's raining on the window,
So it will grow...(artist)

The artist has a sister
He can sing very loudly.
The birds sing along with Nastya,
So it will grow...(singer)

The singer has neighbors-
Twins Denis and Fedya
Water is boiled in the evenings
So they will...
(by cooks)

The cooks and Valera are in a quarrel,
He's arguing about tastes again.
He loves debates very much
So it will be...(deputy)

The deputy is friends with Marina.
The one who always dances around,
After all, beautiful Marina
Dreams of becoming...(ballerina)

The ballerina is friends with Dasha.
Dasha spoon feeds porridge
Doll - whimsical Katya -
Growing up...(educator)

The teacher goes to school
Together with a cheerful boy.
Yang juggles a ball
So it will be...(circus performer)

Jan the circus performer knows Ivan,
Distrustful and strange.
He's watching Uncle Drone
And dreams of becoming...(spy)

The spy has a brother.
Kolya is too curious,
He is passionate about science
So it will grow...(to scientists)

Our scientist with his friend Vasya
I swam on a mattress at home.
Deftly walked around the sofa
Vasya, brave...(captain)

Captain Ksyusha with Zhanna
Contaminated with manna porridge.
And then they treated us with cabbage soup.
They want to become...(by doctors)

Doctors have three girlfriends -
They dress up in pillows.
Galya, Mashenka and Vera
By vocation...(fashion designers)

Fashion designers love Gosha,
Because he's good.
He composed a sonnet for them,
So it will grow...(poet)

The poet has a brother - Stepashka,
He taught the bug all year
Jump from a glass into a ladle.
Styopa - young...(trainer)

Trainer with friend Dima
We spent the whole day looking for the mine.
Dima jar under the fence,
I buried it to become...(sapper)

The sapper has an older brother,
He is always happy to help everyone.
Cat remover from tree,
Leva is the future...(rescuer)

Our rescuer walks in pairs
With a kind girl Tamara.
She treats animals with a decoction,
Wants to be...(vet)

At Tom's veterinarian
The mice have all left the house.
He will find them by interviewing everyone,
Tim, local...(detective)

Our detective on the couch
I found Anya's hairpin.
Anya learns the role of Alice,
To become big...(actress)

For actresses - applause
And flowers and compliments.
He shouted to Anechka: “Motor!”
Slava - cinema...(director)

The director abandoned the theater,
He and Danka were vacuuming the floor.
The world around us is expensive
Danka. He will...(ecologist)

The ecologist has a neighbor
I put together a stool myself,
And also a house for birds.
So it will become...(carpenter)

There was a carpenter at a birthday party
At Volodya's on Sunday.
Vovka's dad is a machine gun
Gave it to grow...(soldier)

All the soldiers walk in formation.
Orders distributed to heroes
And sent him back into battle
Roma is brave...(general)

The general resigned
After all, he sold his shoulder straps
Tolya, little sly -
Growing up....(Salesman)

Seller in winter to Oleg
Sold three drifts of snow.
Serf Oleg sculptor -
He is hereditary...(builder)
Everyone needs the work of a builder,

Everyone needs a delicious dinner,
Doctor to treat everyone
And a teacher to teach.
You need a pilot to fly...
Well, who do you want to become?

- additional material on the topic "Professions".

New vocabulary

Nouns:

builder, mason, painter, teacher, salesman,carpenter, glazier, architect, teacher, cook, doctor,

nurse.Names of data-related toolsprofessions (see the topic “Tools”).

Verbs:

lift, put, manage, paint, collect,build, repair, heal, teach.

Adjectives:

high, low, beautiful, blocky, brick, desmart, urban, attentive, strict, smart, able

Adverbs:

beautiful, neat, even, straight, high, fast, catch

Game "Who is the most attentive?"

Goals: develop auditory attention and memory, clarify andactivate the dictionary on the lexical topic “Professions”.

HODgames: the teacher reads a poem to the children, thenasks them to try to remember the names of which professions

found in the poem, what other professions do they know.

I DON'T LIKE SITTING AT HOME

I don't like to sit at home

To me I like to walk.

I love walking, I like to look,

Bring your friends with you.

I love looking at the clouds

At sunrise;

On like a roaring river

Breaks the ice.

How a carpenter makes crafts

Table, chair or stool,

AND painter paints rooms

IN any fun color.

How a janitor cleans the yard -

Rakes the snow into a heap,

And How floor polisher dancing -

Cheerful man .

Like a storm , sultry or frosty,

A sharp whistle under the wind

Driving a heavy locomotive

Fearless driver.

I don't like to sit at home

No, I don't like to sit.

I like to look at the world

Look at the sun!

E. Blaginina

Game "Tall Poems"

Goals: develop auditory attention, logical thinking,activate vocabulary on the topic “Professions”.

Hodigames.poem and find errors in it.

The teacher cleverly built the house,

The singer writes the music,

Sews clothes seller.

S. Chesheva

Game "Guess who I want to be?"

Goals: develop auditory attention, thinking, coherent speech,update vocabulary for the topics “Professions”,

"Tools".

Progress of the game. The teacher invites the children to think about who they arewould like to be, describe your profession so that others

guessed right.

For example:

Child: I need the following tools: scissors, comb , razor, hairdryer.

Other children: You want to be a hairdresser.

Game "Who controls what"

Target: consolidate the ability to use nounsinstrumental case form.

Hodigames. The teacher displays pictures on panelsimage of a vehicle and offers to say who is which

manages transport.

(Driver) ... drives the bus.

(Driver) ... drives the truck.

(Driver) ... controls the train.

(Helicopter pilot) ... controls the helicopter.

(Pilot) ... controls by plane.

(Captain) ... controls the ship.

(Motorcyclist) ... drives a motorcycle.

(Cyclist) ... drives a bicycle.

(Cosmonaut) ... controls the rocket.

Game "Who is doing what?"

Goals: develop the grammatical structure of speech, activatevocabulary on the topic “Professions”.

Hodigames. The teacher invites the children to answer questions.

For example:

The doctor (what does he do?) treats people.

Teacher... Cook...

Fireman... Dressmaker...

Janitor... Postman...

Seller... Artist...

Teacher... Hairdresser...

Game "Explain"

Goals: develop grammatical speech,word formation: teach understanding and interpretation of complex words

Hodigames. The teacher invites the children to explainwhat words were used to create the names of professions?

Words: fisherman, lumberjack, woodcutter, fur farmer, horse breeder,vegetable grower, gardener, etc.

Game "Who needs what?"

Goals: develop auditory attention, formgrammatical structure of speech, teach the use of the dative

noun case, relative formation adjectives.

Hodigames. The teacher invites the children to listen offer , find the error, correct it, repeat

the proposal is correct.

The cook (the cook) needs a saucepan.

Saw need... a carpenter (carpenter).

Machine need... a turner (turner).

The baker (baker) needs flour.

Brushes needed... artist(to the artist).

I need an ax... a lumberjack(lumberjack).

Need scissors... tailor(to the tailor).

Need a hammer... shoemaker(to the shoemaker).

Game "Scattered Syllables"

Target: develop syllable analysis and synthesis, visualattention and visual memory, activate vocabulary

stock on the topic “Professions”.

Progress of the game. The teacher invites the children to “fix” the words,which crumbled. On the carpet printer - syllables: TOR - PO -

PA - SAME - RIK - MA - DOV - NICK - SA - DODGE - HU - NICK -

IN - HER - NER - DOC - VAR. Children make words from them.

Words: artist, hairdresser, doctor, gardener, engineer, cook.

Game “Name the sounds”

Goals: improve phonemic processes, abilityidentify the first and last sounds in a word.

Progress of the game. The teacher invites the children to name the first andthe last sounds in words are names of professions.

Words: cook, doctor, engineer, carpenter, machinist, carpenter,mason, artist, painter, architect.

Game "Who to be?"

Goals: develop coherent speech, teach coherent speechmonologue statement, activate children's vocabulary

on the topic "Professions".

Progress of the game. The teacher invites the children to add to the story.

One day in kindergarten the children dreamed about who they would be,when they become adults. Petya said:

I want to heal people. I will be (who?)... .

And I,” said Yulia, “when I grow up, I will begin to educatelittle children. I will be (who?)... .

What is that! - answered Vasya. - So I will soon become people fromsave fire, fight fire. I will be (who?)... ..

Just think, a fireman! - Katya laughed. - YavotI’ll start painting pictures. I will become (who?)... .

The smallest boy Oleg looked at the children quietly said:

And I will cook food for you. I will become (who?)...

S. Chesheva

Text for retelling

WHAT ARE HANDS FOR?

Petya and his grandfather were great friends. About everything. talked.

A grandfather once asked his grandson:

And why, Petenka, do people need hands?

“To play with a ball,” Petya answered.

And also for what? - asked the grandfather.

To hold a spoon.

What else?

To pet the cat.

What else?

To throw pebbles into the river...

I answered Peter's grandfather all evening. He answered correctly.Only he was small and could handle all the others

judged, and not by labor, working hands, with which all life,all the light holds on.

E. Permyak Questions:

What did grandfather ask Petya? What did Petya answer?

Why did Petya answer like that? Why does a person

What do you need most of all?

Text for retelling

TWO PLOWS

From the same piece of iron and waterthe workshop made two plows.

One of them fell into the hands of a farmer and immediately wentat work, and the other lay for a long time and completely useless,

fell into a merchant's shop.

It happened after a while that both fellow countrymen againmet. The plow, formerly the farmer's, shone like

silver, and was even better than when hejust left the workshop; a plow lying without

all business in the shop, darkened and covered with rust.

Tell me, please, why do you shine so much? - askeda rusty plow from an old friend.

“Of course, my dear,” he answered. “Aslitsrusted and became worse than it was, because all this

you lay on your side for a while, doing nothing.

TO . Ushinsky

Questions :

How and where were the two plows made?

Who got one plow and what happened to the other?

What did the two plows look like when they met again?

What were the two plows talking about?

Card index of didactic games to familiarize children with professions

No. 1. “Who do I want to become? How will I work?

Target: develop the ability to make choices in accordance with one’s own interests and abilities; realize the importance of any profession.

Material: Pictures depicting people of different professions.

Progress of the game: 1. Conversation on the topics: “How many professions can a person master?”, “What determines the name of a profession?”, “Why does a person strive to master a profession?”, “Which profession is the best? Why?”, “Who do I dream of being? What do I have to learn for this?”

2. Discussion of the topic: “What professions are called female? Male?”, “Does it happen that women master a male profession, and men a female one?”

3. The conclusion to which the teacher leads the children: the main thing is to love and know your job well.

No. 2. “Catch and Tell.”

Target: consolidate knowledge about adult professions.

Equipment: ball.

Progress of the game: Children stand in a circle, the leader, throwing the ball to the children, names their profession. The person who catches the ball throws it to the leader, calling what a person of this profession does.

Example: doctor - heals, artist - draws, cook - cooks, fireman - extinguishes, carpenter - planes.

No. 3. “About Olya and Kolya.”

Target: teach children to correctly use the conjunction “because” in speech.

Description of the game: the teacher invites the children to listen to the beginning of the sentence, they must finish it. Then the children come up with the beginning of the sentence themselves.

Sample: Kolya gave way to Olya because... he is a boy.

Olya loves to sew because... she is a girl.

No. 4. “Helpers.”

Target: to form an idea of ​​the household responsibilities of women and men, the need to provide assistance to loved ones.

Material: cardboard flower with removable petals.

Progress: Children take turns tearing off flower petals, naming the duties they perform at home (watering flowers, sweeping the floor, caring for pets, putting away toys, etc.).

Game option: children list household chores that their mothers and fathers perform.

No. 5. “Guess the profession.”

Target: consolidate children's knowledge about professions. To form an idea of ​​the division of professions into male and female.

Material: cards with images of people of different professions.

Progress: The teacher takes turns listing the actions of a person engaged in one activity or another. Children name a profession, one child chooses a card with the corresponding image. Then a conversation is held about this profession.

No. 6. “Say it in one word.”

Target: learn to enrich objects with one word, enrich vocabulary.

Material: pictures depicting a piano, violin, drum, saw, axe, plane, sewing machine, scissors, needles, etc.

Progress of the game : Group these items.

Questions: how can these objects be called in one word? Why can it be grouped this way? Come up with your own symbol for any group

No. 7. “Who wants to become who?”

Target : use of difficult verb forms

Children are offered story pictures depicting labor actions. What are the boys doing? (The boys want to make a model of an airplane) What do they want to become? (They want to become pilots). Children are asked to come up with a sentence with the word want or want.

No. 8. “Name the words - actions.”

I name a profession, and the children say words - actions that people of this profession perform

The doctor listens, writes a prescription, looks at the throat, measures the temperature, prescribes medications.

The seller weighs, shows, cuts, wraps, counts.

Cook - cuts, peels, cooks, fries, bakes, tastes, salts.

Hairdresser - combs, cuts, washes hair, does hairstyles, shaves beard and mustache.

No. 9. “Who needs these items.”

Scales, goods, counter (for the seller).

Scissors, fabric, sewing machine (for a dressmaker).

Ladle, saucepan, food (for the cook).

Tires, bus, steering wheel (for the driver).

Syringe, cotton wool, bandage (for the doctor).

Bricks, cement, trowel (for the builder).

Paint, brush, bucket (for the painter).

No. 10. “Who needs this item?”

(On the carpet there is a helmet, a staff, a sewing machine, a syringe, a hammer, a wrench, a colander, a comb, a newspaper, a molar brush, a notebook, and a plane).

Children move in a circle to the music, the music stops - the children take objects and say:

What is the name of this item?

What profession do people need it for?

What does a person in this profession do?

No. 11. “What are the objects for?”

Children stand in a circle, throw the ball and name the object. The child who has the ball must quickly say what is being done with this object.

Knife - cutting

Sweep with a broom

Saw - sawing

With an ax they chop

Ladle - pour

Shovel - digging

Needle - sewing

Scissors - cutting

Thermometer - measure temperature

Comb - comb your hair

Brush - paint

Boil in a saucepan

In a frying pan - fried

On the scales - weighed

No. 12. “Let’s make a delicious vegetable soup.”

Target: introduce children to the process of preparing vegetable soup, showing and naming the actions that the child performs; continue to form an idea of ​​the profession of a cook; develop imagination; activate speech. Cultivate respect for kindergarten workers.

Progress of the game:

There is a stove in front of the children. On it there is a saucepan, a frying pan (toys, quite large, or real dishes); next to it is a set of vegetables (natural), a bowl of water, a knife, a spoon.

Educator: - I will teach you how to cook delicious soup from vegetables! Is there (show) on the stove...?

Large saucepan.

There is water in this pan. Look (scoops up water with a spoon and pours it back). The water will boil soon, so it's time to peel the potatoes.

The teacher asks one of the children to find and give him potatoes, washes them in a bowl, and peels them. Children name the actions and repeat the names.

The teacher asks what the potatoes look like now.

It is white, clean, without skin.

Should I throw it whole into the pan or...?

It needs to be cut.

The teacher puts the onions in the pan. Then the children bring cabbage and carrots and watch as the teacher washes and chops the vegetables. Separately, he fries the onion in a frying pan (the children name the vegetable and the action with it).

Educator: “Listen,” says the teacher, “how the oil sizzles in a hot frying pan: sh-sh-sh. How does it sizzle?

The teacher puts the onions in the pan and stirs the soup.

Speaks: “It’s a pity that our stove doesn’t light up. But now we’ll cook vegetables, vegetable soup, on a real stove.”

When the cook arrives, the teacher hands him the pan. He is interested in what is in it, listens to the children, approves and clarifies their answers. He promises to cook soup.

Note . It is advisable that a vegetable be prepared for lunch on this day Noah soup. This will bring joy to the children.

No. 13. “Who does what?”

Target: develop the ability to correlate a person’s actions with his professional activities; cultivate respect for working people.

Educator distributes cards to children depicting representatives of various professions. Then he shows object pictures depicting the object of their activity, while asking questions: “Who builds houses?”; “Who sews dresses?”, “Who sells milk?” etc. Examples of children's answers: “A builder builds houses,” “A tailor sews dresses,” “A salesman sells milk.”

No. 14. “Who needs what?”

Target: systematize knowledge about the professions of a cook and a doctor; about the objects of their labor.

The teacher calls two children. One puts on a chef's cap, the other puts on a doctor's cap (with a red cross). He seats them at the table facing the rest of the class participants. Invites a third child to the table. He invites him to take the thing out of the box and, naming it, hand it over to its destination: either the cook or the doctor. The one who received the thing must name it and tell what it is used for, for example: “This is a meat grinder, you can turn meat, bread, onions and make cutlets.”

During the game, the composition of its participants changes once or, if time permits, 2 times.

No. 15. “Parsley goes to work.”

Goals: To teach how to classify objects according to their functional purpose (satisfying labor needs); cultivate a desire to help adults.

Equipment: Pictures depicting items necessary for play and work in the garden, in the kitchen, in the apartment; three layouts (garden, kitchen, room)

Progress of the game: A letter arrives from Petrushka, in which he says that he is visiting his grandmother. He plays, draws, walks, and also helps his grandmother. Today she gave him three tasks: to plant carrots in the garden and water the flowers; cook soup; clean up the room (put away toys, wipe off dust, vacuum). However, Petrushka got confused in the tools and asks the guys to help.
The teacher offers the children models of the garden, kitchen and room and explains that they need to take one picture, look carefully, name the object, tell how to use it and what kind of work it is needed for, then put the picture on the corresponding model. For example, a vacuum cleaner is needed to clean a rug, it needs to be turned on and vacuumed, so a picture with a picture of a vacuum cleaner needs to be placed on the room layout. The teacher draws the children's attention to the fact that among the pictures with tools there are pictures with toys. They need to be selected and put in a box. The task is considered completed if all the pictures are arranged correctly.

At the end of the game, the teacher invites the children to tell Petrushka in a letter what items he needs to complete his grandmother’s tasks.

No. 16. “Professions.”

Target: develop an understanding of professions, enrich and replenish the vocabulary of words; development of imagination, thinking, word formation skills.

Inventory: Not required.

Progress of the game:

The presenter describes various professions. The children's task is to name their profession.

Wears a white cap and cooks delicious food. Who is this?

Cook!

Drives a car...

Driver! and so on.

No. 17. “Tableware store.”

Target: form the names of dishes, continue to form knowledge about the profession of a seller, cultivate respect for the work of people of all professions, develop thinking, speech, memory, perception, attention.

Material: Shelf with utensils: two sugar bowls, bread bins, napkin holders, a cookie dish, a rusk bowl, a salt shaker. (items can be changed).

Organization: Educator:

We have a kitchenware store. To buy dishes, you need to know exactly what you want to buy. Know what item it is and what it is needed for. You must have money to buy. If you name it incorrectly, the seller will not understand you and will not sell the desired item. First, let's look at what kind of utensils are in the store: here are the ones you know... (bread bowl, sugar bowl, napkin holder). The teacher points to objects, letting the children know that they need to be named. - Here is a special dish for crackers, this is... (crusk bowl). Here's the cookie platter. It has no other name. Just a dish. Don't make the mistake of naming them when you're a buyer. Please, anyone who wants to buy any dishes, come, the store is open. The teacher puts the “purchased” dishes on the table, explaining that a special machine will deliver the purchase to your home.

No. 18. “Fabric store.”

Target: to develop the ability to identify fabric depending on its origin, to consolidate the skills of identifying the type of fabric, and an understanding of the profession of a seller.

Equipment: shelf with different types of fabric, meter, scissors.

Progress of the game: The teacher creates the following situation: -Guys, imagine that we are in the Fabric store and we need to pick up fabric for Tanya’s doll. The teacher opens a display case with strips of fabric. - How many of you buy fabric for a summer dress? Children choose a fabric, explaining: - for a summer dress you need thin fabric so as not to be hot. Here it is. It is made of cotton. This is a cotton fabric, the threads for it are made of cotton. When choosing fabrics for winter clothes, children have the following opinion: they need woolen fabric. Fluffy, warm. It is made from wool shorn from a sheep.

No. 19. “Shop.”

Target: continue to consolidate knowledge about the sales profession, with different types of stores and products; cultivate a sense of respect and gratitude for the work performed.

Progress of the game: In front of the children is a store with “Shoes” and “Clothing” departments.
“Dear children! - says the teacher. In our store you can buy clothes and shoes for your dolls. What can you buy? Today on sale: red dress with white collar and pockets; beautiful plaid trousers with a black belt; brown fur boots with embroidery (it’s enough to name and describe 3-4 things. There are twice as many of them in the store). The teacher-seller calls the child and asks: “What do you want to see?” (“What should I show you?”). He replies: “Please show me the blue sundress with flowers.” Or: “I want to see a white shirt with a checkered tie.” The teacher puts the item purchased by the child (5-6 of them are sold) into a bag, and the bag into the back of the truck. At the end of the lesson, the teacher delivers the purchases to the recipients. Handing over the package, he asks the child’s first and last name and specifies in which department of the store the purchase was made.

No. 20. “Where can I buy this?”

Target: the game reinforces children’s knowledge that different goods are sold in different stores: grocery stores, department stores, bookstores (there are different grocery stores: “Vegetables and Fruits”, “Bakery”, “Milk”, department stores: “Shoes”, “Clothes”, "Fabrics", "Children's World", "Sporting Goods"); teaches children to distinguish stores by their names and navigate their surroundings; fosters a desire to help parents and make simple purchases; communicate in joint activities.

Didactic material:objects depicted in small paintings, on large cards.

Progress of the game: The game is played like a lotto. The winner is the one who closes all the cards first and never makes a mistake. At the beginning of the game, the teacher has a conversation with the children about whether they know where their mothers buy food, necessary things, items, what stores they know, what are the names of stores that are close to home. Do they help their parents in buying milk, bread and other products. After the conversation, the teacher shows large cards. Where are the shops shown? Children can see what kind of stores they are by looking at the windows.

Educator: Now, children, let's play. I will give you small cards, and then you will have to say where on the big card to put the small card, bring the card and put it on the big card, at the store where you can buy it. Take your time, look carefully at the picture! Having distributed the cards, the teacher gives the signal: “Start the game!” Children come to the table and place their cards on the squares of a large map. Where the “Milk” store is depicted, cards are placed with images of packages of milk, cheese, butter, sour cream, cottage cheese, etc. The teacher checks the correctness of the children’s actions and rewards those who correctly found the right store. The game helps children learn that everything people need is bought in stores; there are different stores. You need to know what actions and words you need to say in order to quickly buy the necessary goods.

No. 21. “Toy Store.”

Target: The game teaches children to describe an object, find its essential features, recognize an object by description, and strengthens communication skills in public places. Strengthen knowledge about the sales profession.

Didactic material: Toys.

Progress of the game: children sit in a semicircle in front of a table and a shelf with toys. The teacher, turning to them, says: “We have opened a store.” Look how many beautiful toys it contains! You can buy them, but to buy a toy, you need to fulfill one condition: do not name it, but describe it, and you cannot look at the toy. Based on your description, the seller will recognize it and sell it to you. A seller is chosen with a short counting count. The teacher buys the toy first, showing how to follow the rules of the game: - Hello! I want to buy a toy. She is round, rubber, can jump, and children love to play with her. The seller hands the ball to the buyer. -Thank you, what a beautiful ball! - says the teacher and sits on a chair, holding a ball in his hands. The seller names the name of any of the players. He comes up and describes the toy he chose to buy: -Sell it to me. Please, such a toy: it is fluffy, orange, it has a long beautiful tail, a narrow muzzle and sly eyes.
The seller gives a toy - a fox. The buyer thanks and sits down.
The game continues until all the children buy toys and play with them in the room or on a walk. The teacher also brings toys to the store that the children have not played with for a long time, in order to awaken interest in them and remind them how interesting and beautiful they are.

No. 22. “Who will tell you more about the profession.”

Target: relate people's actions to their profession.

Organization: The teacher clarifies the children’s understanding of the words “profession” and “action”.

Educator: - Children, I work as a teacher in a kindergarten. This is my profession. I tell you how to behave, I play with you, draw, read, sing, walk, put you to bed... What do you think is the profession of Oksana Alexandrovna, who cooks dinner for us? That's right, cook. What other professions do you know? (Children's statements). Every adult has his own profession. It works and performs some actions. What does a cook do? (The cook cooks, bakes, fries, peels vegetables...) - What does the doctor do? (The doctor examines patients, listens, treats, gives medicine, gives injections, operations).
- What does a tailor do? (The tailor cuts, bastes, flogs, irons, tries on, sews). The teacher also names the professions of builder, teacher, watchman, shepherd, shoemaker, and the children name the actions of people in these professions.

No. 23. “Writer”.

The child is asked to portray a famous writer who came up with a “story” about a profession, an attribute of this profession - depending on the material being studied. Then one of the children comes out to the applause of their friends and tells their “invention.”

No. 24. “Excursion”.

Children sit on chairs arranged in two rows, like seats on a bus. The “Chauffeur” sits on one chair in front. He holds an imaginary steering wheel in his hands. One child is dressed in a traffic light costume.

Children: We boarded the bus together
And they looked out the window.
Our driver pressed the pedal
And the bus started running.
(Children sway rhythmically. The driver “turns the steering wheel”)

Traffic light: (shows a large photo)
Stop! Red light for cars.
There is no way further for you.
Look through the windows
And think a little:
What kind of building is in front of you?
Answer quickly, yourself.
(What kind of street is in front of you? What kind of monument is in front of you? etc.)
Children : This is the Winter Palace.
Traffic light: I turn on the green light
And I’m sending you onward.
This is how children “travel” around the city and return to the street.

No. 25. “The most important one.”

The teacher gives the children object pictures and tells a fairy tale about how representatives of different professions argued about which of them was the most important. Children describe the object shown in the picture in the first person and end their story with the words: “I am the most important.” At the end of the game, the teacher concludes that all participants in the dispute are necessary and useful.

No. 26. “Guess the profession based on the result.”
The teacher invites the children to take turns taking pictures depicting an object - the result of someone’s activity. Taking a picture, children must name the profession and action that a person in this profession performs (pictures: dress, house, pie, photography, etc.).

No. 27. “Define a profession based on the subject.”
Children take turns taking out from the bag objects (a ladle, cotton wool, coins, a comb, a whistle, a pointer, paints, threads, a hammer, etc.) that are necessary for one or another professional activity. For the subject, children must name the profession in which the subject is used.

No. 28. “What’s extra?”
The teacher lays out four pictures depicting objects - assistants (for example, a syringe, cotton wool, iodine and binoculars). The child must name the extra item and explain his choice.

No. 29. “Say a word”
We play in the profession
We choose them according to our liking,
And we dream faster
Mom and dad become more mature,
So as not to just dream,
And who to be is decided and become.

Sasha is proud of the plane
Lucky on a string.
He's getting ready to fly
So it will grow...(by pilot)

The pilot Borya has a friend
Paints everything around.
It's raining on the window,
So it will grow...(artist)

The artist has a sister
He can sing very loudly.
The birds sing along with Nastya,
So it will grow...(singer)

He composed a sonnet for them,
So it will grow...(poet)

The poet has a brother - Stepashka,
He taught the bug all year
Jump from a glass into a ladle.
Styopa - young...(trainer)

Trainer with friend Dima
We spent the whole day looking for the mine.
Dima jar under the fence,
I buried it to become...(sapper)

The sapper has an older brother,
He is always happy to help everyone.
Cat remover from tree,
Leva is the future...(rescuer)

Our rescuer walks in pairs
With a kind girl Tamara.
She treats animals with a decoction,
Wants to be...(vet)

At Tom's veterinarian
The mice have all left the house.
He will find them by interviewing everyone,
Tim, local...(detective)

Our detective on the couch
I found Anya's hairpin.
Anya learns the role of Alice,
To become big...(actress)

For actresses - applause
And flowers and compliments.
He shouted to Anechka: “Motor!”
Slava - cinema...(director)

The director abandoned the theater
He and Danka were vacuuming the floor.
The world around us is expensive
Danka. He will...(ecologist)

No. 30. “Find the mistake.”

The doctor is making soup.

The cook drives the car.

The teacher cuts his hair.

The dressmaker heals people.

A policeman weighs food.

The hairdresser treats people.


Card index of didactic games for familiarization with professions

in the older group.

.









No. 13. D/I “LITTLE HELPERS”.

Target. The game teaches children to please their relatives, provide them with all possible help, instills in children a desire to help loved ones, communicate in the process of joint activities,

Didactic material- various sets of 3-4 items: bucket, rag, mop, dustpan, glasses, knitting needles, sock, Knitting magazine, scarf, hat, mittens, handkerchief, glue, tassel,book, cover frombooks, hammer, nails, pliers, screwdriver and so on.

Progress of the game. Children arrange chairs and lay out the playgroundmaterial throughout the group: on tables, on freeshelves, on chairs, etc. The teacher helps them. Having finished preparing for the game, the kids sit on chairs, and the teacher sits opposite starts with them say: “I know thatyou all already know how to help your dads, moms, grandparents, let'sLet's play now. We will learn to help loved ones. To do this, you will have to complete various tasks. Do you agree? »

After the children answer, the teacher calls to yourself four of them. The teacher tells the children about what grandma knitted sock. But she completely forgot where she put the magazine, knitting needles, sock, and glasses she needed. He turns to the first four children asking them to help find these things. The teacher helps the children to come to an agreement what item each of them will be looking for. Children repeat the names of objects out loud.After this, the assistants scatter throughout the group and look for items . Having found them, they are coming back in place and show what they found. The rest of the game participants are together With the teacher checksthe correct execution of the task by everyoneassistant. The teacher thanks them on behalf of the grandmother for your help.

Grandma's first assistants sit down to rest, and the teacher callsthe next four. The game continues untiluntil all the children in the group take part in the game.

To continue the game, the teacher suggests the following situations:

Dad decided to fix the chair. For this he needs collect the following tools: hammer, nails, pliers, screwdriver.

Mom needs to help sweep and wash the floor. Helpers should bring her a bucket, rag, mop and dustpan.

Little brother got ready for a walk. But he lost hisclothes and can't find them. Help him. Where is his hat?, scarf, mittens, handkerchief? - Your favorite book was torn. They asked grandpa to glue it together, but he needs help. For this you need glue and a brush., a book and the cover torn from it.

At the end of the game, the teacher thanks the children and says that they, grow real helpers for your family.

No. 14. D/I “WHO CAN NAME THE MOST ACTIONS.”

Target. The game teaches children to correlate the actions of people of different professions.

Game rules:name only one action of this profession. If the child cannot remember, then he hits the ball on the floor, catches it and throws it back to the leader.

Game actions:throwing and catching the ball.

Progress of the game. Before the game, the teacher conducts a short conversation, clarifying the children’s understanding of words used in various professions and actions. Then he says:

Children, I work as a teacher in a kindergarten. This is my profession. Tolina’s mother treats the sick. She is a doctor. This is her profession. What do you think is Antonina Vasilievna’s profession?, who cooks dinner for us? (Children answer: “Cook.”)

Every person, having a profession, performs some actions. What does a cook do? (Children answer.)

Now we will play with you the game “Who can name the most actions?” II’ll name a profession, and you will remember all the actions of a person in this profession.

The teacher says the word “doctor” and throws the ball to one of the players. The children answer: “Examines patients, listens, treats, gives injections, operations, gives medicine.”

The teacher names professions familiar to the children: nanny, laundress, driver, etc. Children remember what people in these professions do.

"Finish the sentence"

(use of complex sentences)

  1. Mom put the bread... where? (into the bread bin)
  2. Brother poured sugar... where? (into the sugar bowl)
  3. Grandma made a delicious salad and put it... where? (in a salad bowl)
  4. Dad brought candy and put it... where? (into the candy bowl)
  5. Marina didn’t go to school today because... (fell ill)
  6. We turned on the heaters because... (it got cold)
  7. I don't want to sleep because... (it's still early)
  8. We will go to the forest tomorrow if... (the weather is good)
  9. Mom went to the market to... (buy groceries)
  10. The cat climbed a tree to... (it was the dogs who saved themselves)

"Who's for a treat?"

(use of difficult forms of nouns)

The adult says that there are gifts for animals in the basket, but is afraid to confuse what. Asks for help. Pictures are offered depicting a bear, birds - geese, chickens, swans, horses, wolves, foxes, lynxes, monkeys, kangaroos, giraffes, elephants. Who needs honey? Who needs grain? Who wants meat? Who wants fruit?

"Say three words"

(activation of the dictionary)

The children stand in a line. Each participant in turn is asked a question. It is necessary, taking three steps forward, to give three answer words with each step, without slowing down the pace of walking.

  1. What can you buy? (dress, suit, trousers)
  2. What can you cook? What can you read? What can you draw with? What can fly? What can float? What (who) can jump? etc.

“Who wants to become who?”

(use of difficult verb forms)

Children are offered story pictures depicting labor actions. What are the boys doing? (The boys want to make a model of an airplane) What do they want to become? (They want to become pilots). Children are asked to come up with a sentence with the word want or want.

No. 15. “Who needs what?”

Target : teach children to relate tools to people’s professions; name the relevant professions, objects and their purpose.

Game rules : name the profession in accordance with the subject of work, explain the purpose of the subject.

Game actions: Search for needed items.

Equipment : on the teacher’s table there are toys for the work of people of different professions: a set of medical instruments; a set of kitchen utensils; hammer, nails, wrench from a children's construction set; large pictures depicting people of different professions (pictures and objects of relevant professions are selected).

Progress of the game : the teacher invites one participant at a time to his table. The child takes an object and names it. The rest of the children must name who needs this tool and what they can do. The called child places the tool next to the picture depicting a person of the corresponding profession. The game continues until all the tools are named and laid out. It is possible to play the game using only pictures depicting people of certain professions and tools.

No. 16. “Let’s dress the doll for work.”

Target : teach children to correlate work clothes with a person’s profession, name the corresponding professions.

Game actions: search for the necessary items of clothing in accordance with the named profession.

Game equipment: on the teacher’s table there are flat images of work clothes for dolls, on stands there are flat images of dolls: boys and girls, 1-2 pictures each depicting various tools (for different professions).

Progress of the game : The teacher tells the children that the dolls are going to work, everyone must dress in a work suit. Children can guess who each person works from the picture that lies next to the doll. This picture shows an item that is needed for the job. Children take turns coming up, looking at the picture, choosing clothes and calling the appropriate profession.

Then the adult asks the children to close their eyes, confuses items of clothing, rearranges pictures, etc. Children correct mistakes. The game is repeated several times.

The game can be played with dolls for which different work suits are specially made.

No. 17. “We’re going to work.”

Target : teach children to navigate the space of the room, find their place in accordance with visual landmarks - pictures depicting professional symbols. Develop attention and memory during this game.

Game actions: moving around the room (depicting a car ride) and finding a chair or place with the corresponding professional symbols (picture).

Game equipment: on the teacher’s table there are “rudders” (circles in the middle of which people of different professions are drawn), in different places of the room there are chairs, on them there are pictures depicting tools.

Progress of the game : the teacher invites the children to his table, everyone can choose a profession, take the steering wheel and go to work, to do this you need to carefully look at the chairs and choose a picture with a tool suitable for this job. The game is played several times, the teacher rearranges the pictures on the chairs, and the children must find their place again. Then the children change hands (professions), and the game is repeated.

No. 18. “Getting ready for work.”

Target : teach children to select tools for people of different professions. Clarify and consolidate children’s knowledge about the work of adults, use this knowledge in the process of role-playing games.

Game actions: finding the necessary tools, putting them in suitcases standing next to the dolls in work suits.

Game equipment: dolls in work clothes, suitcases (volumetric or flat with slots for pictures), sets of toy tools or sets of pictures depicting tools.

Progress of the game : Toy instruments are laid out on the table, the teacher asks to collect the dolls for work. You need to select toys or pictures by looking at your work clothes.

No. 19. “From word to word”

Target: teach children to consistently name objects of labor and select a picture depicting a person of the corresponding profession.

Game actions: sequential naming of objects depicted in pictures, guided by dotted arrows, naming and selection of pictures depicting people of a particular profession.

Game equipment: cards divided into squares depicting objects of labor; the squares are sequentially connected to each other by a dotted line ending with an arrow that abuts an empty square; In this square you need to put a picture of a person who needs these things for work.

Progress of the game : the child names sequentially the objects depicted in the pictures, and at the end findsthe desired image of a person of the corresponding profession.

No. 20. “Who does what.”


Target. Fix the names of actions performed by people of different professions.
Progress of the game . Children take a picture of a person in a certain profession and say what he does. Cook... (cooks food), doctor... (heals people), teacher... (teaches children), builder... (builds houses), artist... (paints pictures), pianist... (plays the piano), writer... (writes books), dressmaker...(sews clothes), laundress...(washes clothes), cleaner...(mops floors), salesman...(sells goods), photographer...(takes photographs of people), teacher...(raises children), weaver...(weaves fabrics), machinist …(drives the train), controller…(checks tickets), typist…(types), etc.

No. 21. “Who knows more professions”


Target . Teach children to correlate the actions of people with their profession, to form corresponding verbs from nouns (builder - builds, teacher - teaches, etc.).
Progress of the game.
Educator. I work in a kindergarten as a teacher. This is my profession. I teach you how to behave, play with you, draw, read you poems, stories, walk with you, put you to bed... This is my profession - to educate you. What is Irina Vladimirovna’s profession? She is preparing lunch for us. That's right, cook. What other professions do you know? (Answers.) Every adult necessarily learns some profession. Having mastered it, he goes to work and performs certain actions. What does a cook do? (Children: The cook cooks, bakes, fries, peels vegetables.) What does the doctor do? (Examines patients, listens, treats, gives medicine, gives injections, operations.) What does a tailor do? (Cuts, bastes, flogs, irons, tries on, sews.)
The teacher names other professions - builder, teacher, shepherd, shoemaker, and the children name actions.

No. 22. “Pronounce it correctly.”


Target. Forming the correct pronunciation of sounds, consolidating the names of professions.
Progress of the game. Learn pure tongue twisters or tongue twisters, jokes, so that when repeated, whistling and hissing sounds are clearly pronounced;
- The watchmaker, squinting his eye, is fixing the watch for us.
- The water carrier was carrying water from the water supply system.
- The old watchman Tom is guarding the house.
- The weaver is weaving fabric for Tanya’s dress.
- The baker baked the bagel, bagel, loaf and loaf from the dough early in the morning
- The roofer Kirill fixed the roof crookedly. Grisha was invited to re-roof.
- Porridge, porridge, yogurt, our cook Masha, instead of porridge, she prepared an omelette for lunch.

No. 23. “Professions”


Target. Fix the names of professions and actions that are performed by them.
Progress of the game.
You ask your child the question: “What does…..?” and name a representative of any profession, and the child answers. At first, it is better to take professions from which the answer follows - a teacher educates, a baker bakes, a janitor cleans. Alternate well-known professions with unfamiliar ones, and at the same time tell about professions unknown to the child. It turns out interesting if you ask in a row “What does a doctor do?”, “What does a veterinarian do?” (make out the difference), and then also “teacher” and “scientist”. Sometimes you hear interesting versions from children.

No. 24. “Give me a word.” (“Add-ons”).


Target. Develop logical thinking, attention, memory; learn to select words to rhyme.
Progress of the game. Children suggest words and finish the poem.
In the carpenter's bag you will find a hammer and a sharp... (knife).
Any tool is available - a plane, and... (a chisel). Popov S.A.
We must fight fire.
We are brave workers.
We are partners with water.
People really need us.
So who are we? - ... (firemen).
I would be a pilot pilot
I definitely wanted to become
I was on a plane then
I would have reached Moscow... (Flew). Delianu Liviu
The pilot lifts into the blue sky... (plane). Stepanov V.
He drove the goats out onto the mound, cheerful... (shepherd boy). Demchenko G.
But our painter does not come into the house with a brush and a bucket:
Instead of a brush, he brought a mechanical... (pump). Baruzdin S.
So that people don't get wet in the rain
The roofer covers... (the house) with iron. Baruzdin S.
White sawdust is flying, flying from under the saw:
This carpenter makes frames and... (floors). Baruzdin S.
Every day a newspaper is brought to our house... (the postman).
The roof is being painted in front of the children... (painters).
I fly dolls in the morning. Today I... (nurse). Shigaev Yu.
It's time to paint the rooms. They invited... (painter). Baruzdin S.
The circus performer knows how to prance, animals and birds... (train).
The future cabin boy brought us some southern fish... (sailor).